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18 Wheeler: American Pro Trucker Game Sample - Dream...

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  • 5 years ago
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"18 Wheeler: American Pro Trucker" is a so-so Arcade-style "racing" game developed by Sega AM2 and published by Sega originally in Japanese Arcades in 1999 , but later made its way to overseas Arcades and for other platforms such as Dreamcast, Playstation 2, and GameCube between 2000-2002. It recieved a psuedo-sequel (more like expansion) in the form of "The King of Route 66" which was released in Arcades and for the PS2. 18W for the Dreamcast is a pretty faithful port, but changes were made to the character voices and minor graphical details. The game supports the original Arcade Mode, Versus Mode, Score Attack, and Parking Challenges. The audio/visuals are okay for their time, and I like that you can actually see things on the truck's dashboard when using the inside view.

In the game, you play with one of five characters (four normal, one hidden, though it's stated Lizard Tail is also playable) and haul goods accross four levels while beating Lizard Tail, your main (cheap) rival. After the first level, you can add trailers that alter your driving ability but offer greater score rewards. There are also bonus parking stages and six seperate parking challenges, but the game is relatively short in its entirety (its an arcade port, so this is not hard to imagine).

The thing I don't like is the gameplay. I have no problem with the physics or length, but the way in which you beat the computer is almost random as Lizard Tail speeds by at over 100mph and they actually had to program pre-designated spots where he'll stop and wait for you just so you have a fighting chance, which I just find stupid. As he also has crazy rubberband physics, beating him on courses will sometimes require you to drive SLOWER, as he won't make his stops if you pass him at the points he'd normally stop at and his speed and inability to slow down during any terrain (unless he actually chooses to do so, which isn't often) allows him to take shortcuts you normally wouldn't be capable of taking as you have almost no time at the end of any level... extra seconds should've been worth like $10,000, not a measly $100.

Anyway, this is a video of the game in action. Enjoy.
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