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Star Citizen 3.0 | Interaction & Gameplay

BoredGamer Follow
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  • 5 months ago
  • 37,978 views
  • 776 likes
  • 451 comments
The way players interact with the world is extremely important & Star Citizen is going to allow for a huge amount of interaction, change & even customization in the Universe. This video is talking about the way we will interact with the world, the gameplay & customization that brings as well as how it all works for 3.0 & beyond.
Star Citizen Interaction System in AtV - https://youtu.be/ADB-wpvTD0k?t=771
Monthly Report - https://robertsspaceindustries.com/comm-link/transmission/15900-Monthly-Studio-Report-April-2017
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Star Citizen 3.0 Interaction & Gameplay
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Star Citizen is an MMO Space Sim that covers combat, economy and pretty much anything else you would want. It's First Person and built in the StarEngine (a modified CryEngine) You'll see massive Space Ships that you can fly with friends, land on planets, explore or pirate your way to whatever goal you choose. Squadron 42 is the Single Player Campaign and the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless... NO LOADING SCREENS. It's currently in the Alpha of it's open develpoment with the hope that SQ42 will be released Q2-3 2017. See The latest Planned Dates here - https://robertsspaceindustries.com/schedule-report

The was Recorded During - Star Citizen Patch | 2.6.3 LIVE
*Full Disclosure: I am a Star Citizen Fan BUT am not paid or contracted by CIG in anyway other than I am an Evocati Member and as such am under a NDA during closed tests. I am Part of Redacted, a community of Star Citizen Content Creators & Fans, check us out here - http://REDACTED.tv
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