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Culdcept Game Sample - Playstation 2

Vysethedetermined2 Follow
  • Video description
  • 5 years ago
Culdcept is the awesome and addictive lovechild of "Monopoly" and "Magic: The Gathering" with several twists and a clear Japanese flair that only the developers at OmiyaSoft could dish out. Published in America by NEC Interchannel (of all people... they haven't been a real publisher of North American games since the TurboGrafx days) and released in 2002/2003, the game was originally limited to a rather small production run of roughly 30,000 copies, but later received a second print run in an attempt to keep this game from total obscurity. While this is the first Culdcept game to be released outside Japan (but with no PAL release sadly), this game isn't exactly new; the very first Culdcept was released for the Sega Saturn back in 1997, saw an expansion on the first Playstation in 1999, had a sequel on Dreamcast in 2001, and THEN an expansion to said sequel (the one currently shown). It is succeeded by an exclusive Xbox 360 game (Culdcept Saga, 2007), Nintendo DS port (Culdcept DS, 2008) and 3DS game (Culdcept, 2012).

The game's plot is fairly straight-forward: You control either a male or female "Cepter" (Magician of sorts who can use magic cards for all sorts of situations) who is fighting to save the universe after having a chance encounter with Goligan, a magical talking staff who warns him about how your world and all others are in great danger. You see, the Master of Cards and Absolute Goddess, Culdra, has been imprisoned by an incredibly powerful and incredibly evil Cepter named Geminigh (clever), and he has stolen her book, Culdcept (the book of creation and destruction), inheriting her power. The only chance of defeating him is for a skilled Cepter to win the war of magic and gain godly powers strong enough to rival even the book of Culdcept, but it won't be easy. There are many Cepters who fight for different reasons; some are good, some are bad, but all of them possess one reason or another to stand in your way, so keep fighting, growing stronger, developing new strategies, and maybe... JUST maybe... you'll gain enough of the roughly 500 (!!) cards necessary to defeat Geminigh.

The general flow of the game is basically Monopoly crossed with MtG -- players roll die (or dice), collect properties, level them up (like adding houses in Monopoly), defend with monsters (MtG), visit landmarks and "Pass GO", and grow stronger as they make laps around the boards. However, players can engage in battles that are quite involved thanks to the game's comprehensive set of rules and steep learning curve that's easy to pick up but hard to master. Players can augment/buff cards with equipment and scrolls, but many rules and restrictions apply. The game allows players to build books/decks with 50 cards, but the freedom allowed in customizing your deck is extensive, allowing you to come up with a nearly limitless number of strategies.

This game is also nice because it contains short load times, a very reasonable save system (only one file per memory card, but you can save several books and it only uses 63kb of space), a number of medals and challenges to accomplish, many beautifully illustrated cards by many talented Japanese artists, multitap functionality for up to four players, a great story/tutorial mode that eases the players into the rules and mechanics with loads of in-game guides to read. Best of all, the game features fairly serviceable graphics for a game of this type and an excellent soundtrack (for crying out loud, it has music by Kenji Ito of Square and SaGa fame, among many others). Each stage has numerous base themes and their own battle theme.

One of this game's biggest (and few) faults is its localization; people familiar with NEC's previous TurboGrafx/TGCD attempts ( Last Alert, Silent Debuggers, etc.) , may either laugh or cringe, but they've come some ways since those games and have done a modestly good job here, especially considering the wealth of things to translate. Even so, the game's dialogue is remarkably choppy at times with many typos and even whole segments that beg for a second opinion or someone else to go over the original game script as they are confusing at best and borderline non-sensical at worst. Despite this, it does little to hamper the overall appeal of the game and everything is more or less understandable in its entirety.

This is a video showing various aspects of the game, recorded on original hardware through the "XRGB-mini Framemeister Compact UpScaler". Note that all sorts of tests will be done with the XRGB-mini as its results vary from system to system and game to game (beats the pants off the old quality though). Enjoy.
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