Electronic Gaming Monthly Issue #1 - May 1989 | CGQClassic Gaming Quarterly
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- “Where is episode 64?” It is a Patreon and channel member-exclusive episode of Let’s Read. Going forward, every other episode in the series will be available exclusively to supporters.
- Yes, the overhead camera is shaking a bit. I am going to see what I can do to stop it.
- All of the NES game footage was recorded using actual hardware, but going forward I will probably use a MiSTer FPGA console, instead. You won’t be able to tell the difference, but it will make things much easier for me.
- The footage of the Amiga and C64 games were recorded using a MiSTer.
- The blurred footage that plays during the end credits came about because the camera was still rolling, unbeknownst to me, when I ended the episode. I thought it would be a neat change from the usual gameplay footage.
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Video game footage featured on Classic Gaming Quarterly is recorded using either actual game hardware or FPGA-based systems, unless otherwise noted. For episodes 1-34, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. As of episode 35, it was recorded from actual hardware over RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Beginning with episode 59, I started using FPGA systems like the Mega SG, Super NT, and MiSTer, which all offer cycle-accurate hardware emulation. All videos are edited on a Mac using Final Cut Pro X.
Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com), and SegaRetro.org. Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.
Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/incompetech)
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