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Interaction Design in VR: Valve's Lessons

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  • 5 years ago
  • 12,623 views
  • 147 likes
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In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply.

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