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Let's Play Dawn of War 2 Campaign - Episode 1 - Grav...

SplatterCatGaming Follow
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  • 7 years ago
  • 535,685 views
  • 3,083 likes
  • 376 comments
We begin our foray into the world of Warhammer 40K by checking out Dawn of War 2. While fundamentally different than its predecessor, Dawn of War 2 removed building from the equation focusing the game on classic Warhammer 40K tactical combat in a real time strategy setting. Good idea? Not so sure, but let's do this thing!

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Who is Splattercat?

I'm a Let's Player gamer from Northern California who enjoys video games of all varieties. While I do game on the Xbox360 and Wii occasionally, most of the content that is featured on this channel will be new PC game releases and Indie PC Games.I publish videos daily so be sure to check in and see what's been going with me here at the Nerd Castle. My upload schedule typically includes one main series which is uploaded daily, followed by two minor series' which are alternated days. This means you get two videos a day with alternating content on alternating days. I enjoy Strategy games, RPGs of all varieties, and Sandbox games, so many times my content will reflect this in my game selections. If you're into humor, banter, or slightly off topic discussion while I play you'll probably find something to like here. I try to keep my content mostly clean, but language / Adult jokes may make an appearance on occasion. Thanks for stopping by and I hope to see you in the future comments!

What is Dawn of War 2?

Warhammer 40,000: Dawn of War II is a real-time strategy/tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009.

Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, and Tyranids. The gameplay of Dawn of War II is markedly different from that of Dawn of War and its expansions. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer." There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine.
As a Games for Windows - Live game, the game uses the Achievements system from Xbox LIVE, and is the first widely released, PC-exclusive game to use it.Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam.
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